![]() Treatment can be applied every 48 ingame hours (2 days, or 120,000 ticks ( 33.33 mins)). The only cure for this disease is time it will fade in 1-2 quadrums. Severity decreases by up to 100% per day when tended actual rate depends on treatment quality.Severity increases by 0.25 per day when not tended.Severity increases when left untended, and slows or regresses once tended. Sensory mechanites cause a minimum of Serious pain, despite the innocent sounding label of "mild" in the health tab. Pain is typically described as Minor, Serious, Intense, or Mind-shattering. While in the needs tab, the pain is described as "Serious," and has a mood debuff of -10. In the health tab, the pain is described as "Mild Pain" but shows -4% consciousness. ![]() The early symptom of "Serious" pain is a bit confusing. No other additional effects over early stage.Intense pain (+0.6 pain, indirectly causing -22% consciousness).Serious pain (+0.2 pain, indirectly causing -4% consciousness).You can install the painstopper implant, inject them with Go-juice, or use the Painblock psycast to negate the pain, making them motile. Note that the pain will incapacitate pawns with the Wimp trait. The mechanites will only be cured with time, and will remain for the same length regardless of what you do. Treatment does not cure the disease, it only prevents the pain from worsening. However, this "disease" is useful if these stats are important, like a Social pawn. The pain's Consciousness reduction will slightly reduce a pawn's actual effectiveness, and gives negative moodlets to most colonists. 0.10.785 - Pain now creates unhappiness.Sensory Mechanites give massive boosts to certain stats, but also give a large increase to Rest Fall Rate.A character in too much pain will become incapacitated. However, if the pawn only has a small amount of pain, an equally small offset will be totally effective at removing all pain. Small numbers are less effective at reducing pain than large numbers. ![]() Offsets cause the game code to ADD OR SUBTRACT a number from the pawn's pain. Also how is PainFactor applied? Is it exactly the same as a post factor for other capacities? Math section on final calculation is needed.įactors cause the game code to MULTIPLY pain X a number. Reason: Many other hediffs cause pain or change pain factors. You can help RimWorld Wiki by expanding it. Pain inflicts a consciousness penalty that scales with the pain percentage after exceeding 10%. Pain creates moodlets of different values at 4 stages depending on pain severity.Ī standard pawn will go down upon reaching mind-shattering pain.
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